Sekhmet has Handiwork 6 and Attack 115. One Sekhmet only gives you one of them

Sekhmet has Handiwork 6 and Attack 115. One Sekhmet only gives you one of them
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Sekhmet carries Handiwork 6 and Attack 115. You get one of them per Sekhmet.

Handiwork 6, then Mining 3 and Transporting 2

Our Paldeck data gives Sekhmet Handiwork 6, Mining 3 and Transporting 2. Every other job sits blank.

Handiwork 6 runs a crafting line. The other two numbers do not. Mining 3 and Transporting 2 fall short of what a dedicated Pal brings, so a base that leans on Sekhmet for ore or hauling stalls at both. Work suitability caps lists who reaches the top of each job.

A base slot pays twice when one Pal covers two jobs. Sekhmet covers one, and covers it hard. Versatile base Pals has the Pals that double up.

Attack 115 over HP 110

HP 110, Attack 115, Defense 100. Paldeck No.140, rarity 5, Ground and nothing else.

Attack sits above both other stats, which points Sekhmet at the attacking slot. It holds through the mid game. Defense 100 and HP 110 stay average, so it loses a long trade against anything that hits back.

Food costs 7 per meal and the size is M, which makes a base copy cheap to keep. Breeding power 870 matters further down.

One Sekhmet, one shift

A Pal you assign to a base stays at the base. Pull it into your party and the crafting line stops. Handiwork 6 and Attack 115 sit on one body, so one of them waits.

I put the base first. Attack 115 has replacements in that band. Handiwork 6 has few.

The price of a second one

Wild spawns run from Lv37 to Lv80 across 416 points, split over the Palpagos Islands and the World Tree. Our Paldeck data does not flag Sekhmet nocturnal and the spawns carry no night lock, so go at any hour. No alpha record exists, which rules out farming a fixed high roll.

The band spreads 43 levels. A Lv37 catch and a Lv80 catch differ in what they roll. For base work, take either. For your party, catch again near the top, and catch level bands lists who shares the band.

Breeding returns 141 parent pairs. Plenty of combinations average onto breeding power 870, which is why the field runs this wide (breeding power covers the arithmetic). The self-pair works, so your first Sekhmet keeps its base slot while the second hatches. Sekhmet’s 141 parent pairs weighs catching against breeding, and how breeding works has the steps.

Placing both

One in the base, one in the party. Spawns at 416 points and a working self-pair keep the second one cheap.

The party copy can wait. Attack 115 fades once you pass the mid game, so fill the Handiwork 6 slot first and build the fighting roster after. Send the third Sekhmet and everything past it to Pal condensation.

FAQ

Should Sekhmet go in a base or in your party?
The base. Handiwork 6 runs a crafting line, and Attack 115 over HP 110 and Defense 100 does not earn a party slot through the mid game. A Pal you assign to a base leaves your party, so keep two if you want both.
What jobs can Sekhmet work in a base?
Handiwork 6, and nothing else worth planning around. Mining 3 and Transporting 2 fall short of a dedicated Pal, so give ore and hauling to someone else.
Where do you get a second Sekhmet?
Wild spawns run Lv37 to Lv80 across 416 points. Breeding gives 141 parent pairs, and the Sekhmet self-pair works, so your first one keeps its base slot while the second hatches.
Does Sekhmet hold up in the late game?
In a base, yes. HP 110, Attack 115 and Defense 100 stop carrying a party by then. Food 7 and size M keep the base cost low, so the Handiwork slot stays worth it.

Sources