Faleris Aqua has 2 parent pairs, and the wild still gets you one 20 levels sooner

Faleris Aqua has 2 parent pairs, and the wild still gets you one 20 levels sooner
画像: Pocketpair, Inc.(PlayStation Storeページ)

Faleris Aqua breeds from a pair you can assemble. I went to the wild anyway.

249 points from Lv56 to Lv80

Our spawn summary puts wild Faleris Aqua between Lv56 and Lv80, across 249 spawn points.

249 sits at the wide end, and the Lv56 floor lands in your late mid game. Around that floor what to catch at each level band still lists plenty of targets, so finding one costs you little.

Both the Palpagos side and the world tree side carry spawns. No point gates on night, and our Paldeck data marks no nocturnal flag, so go whenever you want. Alphas show up too. Learn 1 alpha location and you skip the search on later runs.

Rarity 9 drags the catch rate down. Cheap spheres bounce off a Lv80 Faleris Aqua, so set up your catch rate before you leave.

Inside the 2 parent pairs

Solving every pair returns 2 combinations: Jormuntide with Faleris, and Faleris Aqua with itself. Breeding power reads 450, and no other species averages out to that number.

The self-pair gives you nothing to start with. It grows a count you already own. For a first one out of the ranch, Jormuntide with Faleris is the route you have.

How breeding works needs a male and a female, so even the self-pair asks you to catch 2 first. The gender split can send you back out. I filled both slots from the wild before I touched the ranch.

The 20 levels

Jormuntide spawns from Lv55 and holds nothing up. Faleris does: its floor sits at Lv76. Catching Faleris starts once you reach your late game.

Faleris Aqua itself spawns from Lv56. That gap runs 20 levels. Assembling the parents costs you more than working the field.

Suzaku Aqua also has 2 parent pairs, and there the parents spawn ahead of the variant. Faleris Aqua inverts that. The variant arrives first, so the variant list puts breeding second here.

Breeding first pays off for 1 group of players: anyone who already keeps a Jormuntide from a Faleris hunt. Starting from Faleris wastes your time.

Watering 6 and Transporting 5

Work suitability reads Watering 6 and Transporting 5. Watering 6 can hold a plantation, and Transporting 5 does real work instead of sitting there as a bonus. 2 jobs out of 1 slot reads well.

Food 9 at size L eats into that. Weigh it against the best base Pal per job and decide whether you hand over a watering slot.

Water as its 1 element

HP 110, Attack 110, Defense 115. Paldeck No.188, rarity 9, Water as its 1 element.

Defense 115 above Attack 110 means it tanks better than it hits. For rarity 9 that Attack stays flat, so a party slot is hard to justify. Another Pal holds the Water seat in the strongest attacker per element.

The 1 element keeps your weakness list short. Build your party off tower weaknesses and Faleris Aqua works as a water seat that doubles as your farm hand.

FAQ

Where do you catch Faleris Aqua in Palworld?
Wild levels run Lv56 to Lv80 in our spawn summary, across 249 spawn points on both the Palpagos side and the world tree side. No point gates on night, and alphas show up.
Can you breed Faleris Aqua?
Yes, and 1 of the 2 parent pairs works for your first one: Jormuntide with Faleris. The other pair is Faleris Aqua with itself.
Is breeding or catching faster for Faleris Aqua?
Catching. Faleris, the parent you need, spawns from Lv76, which sits 20 levels behind the Lv56 floor on Faleris Aqua itself.
Is Faleris Aqua worth a base slot?
Watering 6 carries it, with Transporting 5 behind that in our Paldeck data. Food 9 at size L costs you room and feed.
What are the stats of Faleris Aqua?
Our Paldeck data reads HP 110, Attack 110, Defense 115. Paldeck No.188, rarity 9, with Water as its 1 element.

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