Palworld's base feels too small? The answer is always "build up"

A player who started Palworld with the v1.0 release came to r/Palworld with one complaint: the base radius is too small. There’s barely room for a proper base plus the farms and stations that keep it running, and they wanted the area to grow as you upgrade — and to be a square rather than a circle. The thread mostly agreed with the frustration, then answered it with a single word: up.
Build up, not out
The dominant advice was to stop thinking horizontally. Build vertically, even if you don’t love it — but build tall enough. The recurring specifics: make each floor at least two walls high and use two-tile-wide staircases, because that’s the difference between Pals that path and Pals that don’t. The catch is that big Pals snag on vertical layouts, poke their heads through ceilings, and generally test your patience. One commenter said every time a large Pal climbs the stairs and surfaces through the floor above, they hear the Jaws theme. If you’re wrestling with the same thing, the floating yacht base thread is a masterclass in vertical building inside one radius.
Multiple bases and Pal apartments
The other half of the thread argued the premise. Palworld is clearly built around several role-specific bases, not one mega-base, so the radius isn’t really the constraint it feels like — matching Pals to jobs by their work suitability helps here. That idea spun off the thread’s best tangent: a dedicated Pal apartment block, charging rent, and collecting it in labor. It’s the kind of plan only this game produces.
Just let us see the radius
A few practical wishes rounded it out. People want an overhead preview of the radius when placing a base, since committing to a spot blind is genuinely rough; the workaround is to start the placement to check the footprint and cancel if it’s wrong. Others debated the shape — square was popular, but one player made a strong case for an octagon, with flat edges for clean production lines and no awkward 90-degree corners. And someone asked for base-size limits to be removed entirely in solo worlds, which drew a good reply: the cap also stops people from cramming a hundred-Pal city into one spot and crashing their own save. However you slice it, the loudest advice stayed the same — you have vertical space, so use it.
The original post is embedded above.
FAQ
- What do you do when your Palworld base is too cramped?
- The most common advice in the thread was to build vertically instead of widening out. Players suggested making each floor at least two walls tall so large Pals fit, using two-tile-wide staircases, and running several bases with different roles.
- Can you see the base radius before placing it?
- Not with a clean overhead preview, which was a common complaint. One workaround from the thread: start placing the base to see its radius, then cancel if you do not like the spot.