The Palworld player who threw ~600 spheres at a 0.00% catch rate

Every so often a Palworld clip makes the rounds not because it is impressive, but because it is gloriously doomed. This is one of those. A player walked up to a boss that displayed a 0.00% catch rate and decided the correct response was to open fire with a Scatter Launcher and bury it in Pal Spheres — somewhere around six hundred of them.
Zero times anything is still zero
The comments landed on the obvious math almost immediately: it does not matter whether you throw one sphere or six hundred, zero multiplied by anything is zero. What made the thread fun was that nobody was actually mean about it. The tone was less “you fool” and more “we have all been there, just not at this scale.”
A recurring counterpoint kept the discussion alive, though. The capture rate only shows two decimal places. Several players — including a couple who work as programmers — pointed out that a value like 0.003% would still round down to a flat 0.00 on screen. If that were the case, then a wall of spheres is not completely irrational; it is just a very expensive lottery ticket. Whether v1.0 truly hard-clamps a 0.00 display to a real zero was left as an open question.
The napkin math confession
The best part of the thread was the original poster owning the plan in full. Their reasoning, roughly: they assumed each sphere had about a 0.4% success chance, forgot the rate is shown to two decimals, and figured six hundred throws would push the odds somewhere into the 90–95% range. The .00 only registered after the first volley was already in the air — by which point, as they put it, the angry centaur god was already awake and there was nothing left to do but commit.
Why it resonated
Palworld’s capture loop rewards preparation: lower the target’s HP, match the sphere tier to the level, and stack the catch bonus. This clip is the comedic inverse of all that — a reminder that the number on screen is there for a reason. If you want the actual mechanics rather than the meme, our Pal catalog lists every Pal’s base capture difficulty, and the breeding calculator helps you raise a strong team the reliable way.
For the full comment chain and the clip itself, the original r/Palworld thread is embedded above.
FAQ
- Can you catch a Pal shown at 0.00% in Palworld?
- In the thread the running joke was that 0 times any number of spheres is still 0. Because the catch rate only displays two decimal places, some players argued a tiny non-zero chance (like 0.004%) could be rounded down to 0.00, so a lucky capture might still be possible. The thread never fully settled it.
- What is the highest-value takeaway from this clip?
- Check the displayed catch rate before you commit your whole sphere stock. A 0.00% reading almost always means you need to weaken the target further, use a stronger sphere type, or come back at a higher level.