Megaton Implode hits hardest in Palworld and ranks 33rd per second

Megaton Implode hits hardest in Palworld and ranks 33rd per second
画像: Pocketpair, Inc.(Palworld公式YouTubeサムネイル)

Every skill table you find sorts by power, descending. Build from that list and you end up carrying nothing but 30 second cooldowns.

We divided power by cooldown across our skill data. Megaton Implode, first by power, lands 33rd.

102 skills are actually on the table

Group Count
Active skills total 312
Carry both power and cooldown 310
Inheritable through breeding 102
Learnable from skill fruit 93

The 208 that cannot be inherited belong to specific Pals or to bosses. Your training decisions come from the 102, so everything below narrows to those.

Sorted by damage per second

Rank Per sec Power CD Skill Element Power rank
1 25 50 2s Aqua Gun Water 90th
2 25 50 2s Spark Blast Electric 91st
3 25 50 2s Dark Ball Dark 92nd
4 23.3 700 30s Holy Burst Neutral 2nd
5 23.3 700 30s Radiant Barrage Neutral 3rd
6 23.3 700 30s Double Blizzard Spike Ice 4th
7 23.3 700 30s Absolute Frost Ice 5th
8 23.3 700 30s Meteorain Dragon 6th

The top three run 50 power. Any list sorted by power buries them past 90th place, which is why they never come up in build discussions.

The spread is narrow. First place scores 25, fourth scores 23.3, a gap of 7 percent. The 700 power heavy hitters hold up fine per second, which surprised us going in.

Megaton Implode carries 1200 power on a 60 second cooldown for 20 per second. The name tells you the rest of the story.

Best pick by element

Element Skill Per sec Power CD Fruit
Neutral Holy Burst 23.3 700 30s Yes
Fire Volcanic Rain 22.5 450 20s Yes
Water Aqua Gun 25 50 2s Yes
Grass Solar Blast 22.5 450 20s Yes
Electric Spark Blast 25 50 2s Yes
Ice Double Blizzard Spike 23.3 700 30s No
Ground Sand Twister 20.8 500 24s Yes
Dark Dark Ball 25 50 2s No
Dragon Meteorain 23.3 700 30s No

Highest damage per second per element, inheritable skills only. Ice, Dragon and Dark top out on skills with no fruit. Breed them down or catch a Pal that already knows them. Passive inheritance follows the same rule, so plan both in one pass.

Matching element against a weakness beats squeezing out another point of damage per second.

Where this number stops working

Power divided by cooldown measures sustained output on paper. Your actual damage comes from somewhere else.

  • A miss scores zero. Range, projectile speed and area do not appear in the number at all
  • Pals choose their own skills, so you cannot force the fast one to fire every cooldown
  • Attack animations do not count toward the cooldown value

GameWith and Kamigame both grade skills on range and hit reliability alongside power and cooldown. Reading either one, you can tell the numbers were never meant to settle it alone.

A 50 power hit every 2 seconds and a 700 power hit every 30 also differ in whether you drop the target in one go. Long boss fights favour the first. Clearing a pack favours the second.

Summary

  • 102 skills can be inherited; 310 carry both power and cooldown
  • Aqua Gun, Spark Blast and Dark Ball lead at 25 per second, all below 90th by power
  • The 700 power, 30 second skills reach 23.3, within 7 percent of the top
  • Megaton Implode ranks 33rd at 20 per second
  • Ice, Dragon and Dark have no skill fruit for their best option

FAQ

What is the highest power skill in Palworld?
Megaton Implode at 1200 power in our skill data. Its 60 second cooldown works out to 20 damage per second, which puts it 33rd among the 102 inheritable skills.
Which inheritable skill has the best damage per second?
Aqua Gun, Spark Blast and Dark Ball tie at 25. All three run 50 power on a 2 second cooldown. Sorted by raw power they sit below 90th, so a power table never surfaces them.
How many active skills does Palworld have?
312 in our skill data. 310 carry both a power and a cooldown value, and 102 can pass down through breeding.
How many skills can you learn from skill fruit?
93. Aqua Gun and Spark Blast both have fruit. Dark Ball, which ties them for the top damage per second, does not.
Should you pick skills by power or by cooldown?
Damage per second suits long fights, raw power suits burst. GameWith and Kamigame both weigh range and hit reliability alongside the numbers, so the table alone will not settle it.

Sources