Element Matchup Chart
A quick weakness/resistance reference for Palworld’s 9 elements. Tap the enemy element to instantly see which element to attack with. Super-effective ≈ 2×, resisted ≈ 0.5×.
Quick matchup check
Tap the enemy element:
↑ Pick an element to see the effective and dangerous elements here.
When the enemy isNeutral
Attack with these (weakness)
Dangerous to bring out (take 2×)
None (Neutral attacks are normal against every element).
When the enemy isFire
Attack with these (weakness)
Dangerous to bring out (take 2×)
Resisted elements (0.5× dealt): Fire, Grass, Ice
When the enemy isWater
Attack with these (weakness)
Dangerous to bring out (take 2×)
Resisted elements (0.5× dealt): Fire, Water
When the enemy isGrass
Attack with these (weakness)
Dangerous to bring out (take 2×)
Resisted elements (0.5× dealt): Grass, Ground
When the enemy isElectric
Attack with these (weakness)
Dangerous to bring out (take 2×)
Resisted elements (0.5× dealt): Water, Electric
When the enemy isIce
Attack with these (weakness)
Dangerous to bring out (take 2×)
Resisted elements (0.5× dealt): Ice, Dragon
When the enemy isGround
Attack with these (weakness)
Dangerous to bring out (take 2×)
Resisted elements (0.5× dealt): Electric, Ground
When the enemy isDark
Attack with these (weakness)
Dangerous to bring out (take 2×)
Resisted elements (0.5× dealt): Dark
When the enemy isDragon
Attack with these (weakness)
Dangerous to bring out (take 2×)
Resisted elements (0.5× dealt): Dark, Dragon
Matchup table (9×9)
Rows (left) = attacking skill’s element, columns (top) = the receiving Pal’s element.2 = about 2× (super-effective),0.5 = about 0.5× (resisted), blank = normal.
| Atk\Def | Neutral | Fire | Water | Grass | Electric | Ice | Ground | Dark | Dragon |
|---|---|---|---|---|---|---|---|---|---|
| Neutral | |||||||||
| Fire | 0.5 | 0.5 | 2 | 2 | |||||
| Water | 2 | 0.5 | 0.5 | ||||||
| Grass | 0.5 | 0.5 | 2 | ||||||
| Electric | 2 | 0.5 | 0.5 | ||||||
| Ice | 0.5 | 0.5 | 2 | ||||||
| Ground | 0.5 | 2 | 0.5 | ||||||
| Dark | 2 | 0.5 | 0.5 | ||||||
| Dragon | 0.5 | 2 | 0.5 |
Weakness & advantage by element
| Element | Weak to (take 2×) | Strong against (deal 2×) |
|---|---|---|
| Neutral | Dark | None (always normal) |
| Fire | Water | GrassIce |
| Water | Electric | Fire |
| Grass | Fire | Ground |
| Electric | Ground | Water |
| Ice | Fire | Dragon |
| Ground | Grass | Electric |
| Dark | Dragon | Neutral |
| Dragon | Ice | Dark |
How element matchups work
- Super-effective attacks deal about 2× damage; resisted ones about 0.5×.
- A Pal resists both the elements it is strong against and its own elementto about 0.5× (e.g. a Water Pal halves Fire and Water attacks).
- Neutral is the exception: Neutral attacks are never resisted and always deal normal damage (and gain no advantage). As a defender, Neutral takes 2× from Dark.
- Dual-element Pals multiply the two multipliers: 2×2=4×, 2×0.5=1× (cancels), 0.5×0.5=0.25×.
- A skill matching the Pal’s own element gets a same-type bonus of about 1.2× power.
Element matchup FAQ
- What is Neutral weak against?
- Neutral is weak to Dark. Dark attacks deal about 2× damage to Neutral Pals. Neutral attacks always deal normal damage no matter the target element — no advantage, but no reduction either.
- What is Fire weak against?
- Fire is weak to Water. Water attacks deal about 2× damage to Fire Pals. In turn, Fire attacks hit Grass and Ice for about 2×, and are reduced to about 0.5× against Fire, Grass and Ice.
- What is Water weak against?
- Water is weak to Electric. Electric attacks deal about 2× damage to Water Pals. In turn, Water attacks hit Fire for about 2×, and are reduced to about 0.5× against Fire and Water.
- What is Grass weak against?
- Grass is weak to Fire. Fire attacks deal about 2× damage to Grass Pals. In turn, Grass attacks hit Ground for about 2×, and are reduced to about 0.5× against Grass and Ground.
- What is Electric weak against?
- Electric is weak to Ground. Ground attacks deal about 2× damage to Electric Pals. In turn, Electric attacks hit Water for about 2×, and are reduced to about 0.5× against Water and Electric.
- What is Ice weak against?
- Ice is weak to Fire. Fire attacks deal about 2× damage to Ice Pals. In turn, Ice attacks hit Dragon for about 2×, and are reduced to about 0.5× against Ice and Dragon.
- What is Ground weak against?
- Ground is weak to Grass. Grass attacks deal about 2× damage to Ground Pals. In turn, Ground attacks hit Electric for about 2×, and are reduced to about 0.5× against Electric and Ground.
- What is Dark weak against?
- Dark is weak to Dragon. Dragon attacks deal about 2× damage to Dark Pals. In turn, Dark attacks hit Neutral for about 2×, and are reduced to about 0.5× against Dark.
- What is Dragon weak against?
- Dragon is weak to Ice. Ice attacks deal about 2× damage to Dragon Pals. In turn, Dragon attacks hit Dark for about 2×, and are reduced to about 0.5× against Dark and Dragon.
- What are the damage multipliers in Palworld element matchups?
- Super-effective attacks deal about 2× damage; resisted attacks about 0.5×. On top of that, a skill that matches the Pal’s own element gets a same-type bonus of about 1.2× power.
- How does same-element damage work?
- A Pal reduces attacks of its own element to about 0.5× (e.g. a Fire Pal halves Fire attacks). Neutral is the only exception: Neutral vs Neutral is normal damage.
- How is the matchup calculated for dual-element Pals?
- The two multipliers are multiplied together: 2× × 2× = 4×, 2× × 0.5× = 1× (cancels out), 0.5× × 0.5× = 0.25×. For example, against a Water/Ice Pal a Fire attack is 2× on Ice × 0.5× on Water = normal damage.
Matchup data verified: 2026-07-20 (v1.0系(2026-07時点)。相性チャートはパッチ0.1.2.0での導入以降変更なし). Sources:Palworld Wiki /Game8. Matchups may change with game updates.